Toybox Values

Grow a Garden

What a fruit sells for in the original Grow a Garden depends on four things: the crop's base value, how heavy the fruit is compared with the crop's base weight, its variant and its mutations. This page explains the formula the wiki publishes and links to the tools built on it.

Example with the wiki formula: a Carrot (base 0.275 kg, base value 20) that weighs 1.1 kg, is Gold and has Shocked + Frozen sells for 697,600 Sheckles. That is a thought experiment, not a number seen in the game.
Data checked: Oct 15, 2026

The calculation is 20 x 109 x 20 x 4². 1.1 kg is four times the Carrot's base weight.

Sell value calculator

Pick a crop, enter the weight, choose the variant and mutations

Crop values (598)

Base value, base weight and huge chance of every crop, sortable

Mutation multipliers (195)

Every mutation with its multiplier, the stacking rule and fusion recipes

The four parts of the value

Variant multipliers

VariantMultiplier
Normalx1
Silverx5
Goldx20
Rainbowx50
Diamondx50
Jellyx50
Emberx60

Codes and guides

Questions

How is the sell value of a fruit calculated?

The wiki gives: value = round(Base Value x Mutation Multiplier x Variant Multiplier x clamp(Weight / Base Weight, 0.95, 100000000)^2). The weight ratio is squared, so a fruit twice its base weight is worth four times as much. Below 0.95 times the base weight the ratio stops counting and the fruit sells for the price-floor value.

Do mutations multiply each other?

No, they add up above x1: the mutation multiplier is max(1, 1 + sum of (m - 1)). Shocked (x100) and Frozen (x10) give x109, not x1000. The variant (Normal, Silver, Gold, Rainbow and so on) is a separate factor that does multiply the result.

Is this the original Grow a Garden or Grow a Garden 2?

The original game only. The numbers come from the original game's wiki, and Grow a Garden 2 uses a different formula.

What is not covered?

The wiki says crops with the Honey trait use log10(10 + Variant Multiplier) for the variant, and that fruits pass through an additional value curve afterwards. It does not publish that curve, so the calculator uses the standard formula only. Very high results may differ in the game. Mutation fusions (for example Wet or Drenched plus Chilled turning into Frozen) are not applied automatically.

Data checked: Oct 15, 2026

Source: Grow a Garden Wiki: Module:Crop Data (rev 153244, Oct 10, 2026), Mechanics (rev 153550, Oct 15, 2026), Crop Mutations (rev 153516, Oct 13, 2026). Licence: CC BY-SA 3.0. Numbers were restructured and recalculated here; the text is our own and no wiki images are used. Changes were made. This is the original Grow a Garden, not Grow a Garden 2. Not affiliated with Roblox Corporation or the developers of Grow a Garden.