Roblox game earnings estimator
Earnings by players online
| Average online | Weak (game passes only) | Typical | Well-built simulator |
|---|---|---|---|
| 10 | $10 – $70 | $290 – $580 | $700 – $1,390 |
| 100 | $100 – $700 | $2,900 – $5,800 | $7,000 – $13,900 |
| 1,000 | $1,000 – $7,000 | $29,000 – $58,000 | $70,000 – $139,000 |
| 5,000 | $5,000 – $35,000 | $145,000 – $290,000 | $350,000 – $695,000 |
| 10,000 | $10,000 – $70,000 | $290,000 – $580,000 | $700,000 – $1,390,000 |
| 100,000 | $100,000 – $700,000 | $2,900,000 – $5,800,000 | $7,000,000 – $13,900,000 |
A straight multiplication of per-player rates. Small games usually earn less per player than this, big games with events often more. Roblox publishes no official per-player benchmark.
Questions
Is this the money players spend or what the developer gets?
What the developer gets in cash through DevEx, before tax. Only about 21 to 27 cents of each dollar players spend reaches the developer.
Why is the range so wide?
Genre and shop design change earnings 10 to 100 times at the same player count. Hangout games with only a couple of passes earn little; simulators that sell boosts at every stage earn much more.
What does "average players online" mean?
The number of people in your game at once, averaged over 24 hours. Peak numbers shown on charts are much higher, so do not enter a peak.
Convert Robux to dollars with the DevEx calculator
Sources: Roblox Form 10-K FY2025, RoWatcher: The Roblox Income Ladder, Roblox DevForum developer report (60-78 CCU)